Post by Deleted on Feb 1, 2015 18:00:58 GMT
Unit sizes, losses and replacement:
Firstly, every unit takes a year to build and a year to replenish (aside from miltia). In the Leviathan, units are the measure of components of an army. As such, different amounts of soldiers makes up different types of units. In the Leviathan, there are three types of units and their make up is as follows:
-1,000 soldiers makes up one unit of infantry.
-500 horsemen makes up one unit of cavalry.
-50 guns makes up one unit of artillery.
Why is this important? First, you will need to be aware how many troops a purchase of a unit raises, so you can bear it in mind when planning campaigns and managing armies. Secondly, soldiers lost in battle will be deducted from your population. Therefore, when you raise an army, you are putting that portion of the population at risk of being killed. This is something that will be particularly important to smaller states. There is no formal manpower limit in the Levithan beyond 30% of your population, however, if your army becomes too large it will have dire effects on the nations economy, as able bodied men are taken out of the workforce, and places your population at serious demographic risk. The only exception to this rule are mercenaries.
A unit that takes losses in battle and is not totally destroyed may be replenished. Replenishment incurs two costs: the further reduction of population according to the size of the replenishment and a payment. The payment is measured on the proportion of soldiers lost weighed against the size of the unit to begin with. Therefore, a unit that losses 50% of its men will have to be replenished at 50% of the cost.
Some players may find themselves strapped for cash. If they are at peace, they may want to consider the loaning of their units and ships to other nations, for a cost and a period of time that can be negotiated with the player hiring them. This can be done in either war or peace, but you may want to consider the ramifications of wholesaling your units to others while at war...
Firstly, every unit takes a year to build and a year to replenish (aside from miltia). In the Leviathan, units are the measure of components of an army. As such, different amounts of soldiers makes up different types of units. In the Leviathan, there are three types of units and their make up is as follows:
-1,000 soldiers makes up one unit of infantry.
-500 horsemen makes up one unit of cavalry.
-50 guns makes up one unit of artillery.
Why is this important? First, you will need to be aware how many troops a purchase of a unit raises, so you can bear it in mind when planning campaigns and managing armies. Secondly, soldiers lost in battle will be deducted from your population. Therefore, when you raise an army, you are putting that portion of the population at risk of being killed. This is something that will be particularly important to smaller states. There is no formal manpower limit in the Levithan beyond 30% of your population, however, if your army becomes too large it will have dire effects on the nations economy, as able bodied men are taken out of the workforce, and places your population at serious demographic risk. The only exception to this rule are mercenaries.
A unit that takes losses in battle and is not totally destroyed may be replenished. Replenishment incurs two costs: the further reduction of population according to the size of the replenishment and a payment. The payment is measured on the proportion of soldiers lost weighed against the size of the unit to begin with. Therefore, a unit that losses 50% of its men will have to be replenished at 50% of the cost.
Some players may find themselves strapped for cash. If they are at peace, they may want to consider the loaning of their units and ships to other nations, for a cost and a period of time that can be negotiated with the player hiring them. This can be done in either war or peace, but you may want to consider the ramifications of wholesaling your units to others while at war...