Post by The Viceroy (AdminM) on Mar 10, 2015 14:02:47 GMT
After answering a few questions over the weekend, there are a few dynamics that haven't properly been explained. So I'll do my best to clear them up here. Consider this an FAQ thread, if you have any questions about the game that you don't feel have been answered elsewhere feel free to ask here.
Spain:
Spain is more concerned with fixing it's domestic problems at the moment and is unlikely to join alliances or any entangling international treaties. It will continue to throw around it's not insignificant power in Europe, but is focused on protecting what it has. Think modern day China... However, the King is heavily reliant upon his ministers. Through intrigue, you can begin to influence the court of King Charles and ensure the King is more predisposed to your suggestions.
National Honour:
National Honour only influences your relationship with non-playable nations. Any players which are allied to you will not be penalised. National honour will be reset if your nation gains a new leader. Points can be gained through honourable actions, such as holding an international peace conference or defending an ally which has been attacked.
Royal Marriages and Children:
If you are unmarried, or have an immediate relation which is unmarried (i.e. a sibling, or your children) you can have them marry. Upon marriage there is a small chance of the relationship 'bearing fruit.' Following this, every couple of years there will be another (greater) chance of the relationship being blessed with pregnancy. Any characters that were married prior to game start will continue to have children as in history. The gender of a child is decided by coin toss.
Troop movements:
Troops can be moved fairly arbitrarily. You can move an army to another location in Europe (within reason) once per IRL day. It will take till the end of the year to move troops to a colony. However, if you have a series of contingent colonies you can invest to create a colonial government which can raise troops from the population. This number is capped at 5,000.
Occupation and Annexation:
If you force an enemy out of a particular region, or if you move into a region and the enemy aren't able to fight back for whatever reason, you will occupy that region as you are the only coercive authority remaining. If the occupation lasts for three years, and at the end of the three years the enemy don't have a presence in the region, you will be able to annex it. This annexation in only de facto, and if an enemy attacks this region outside of a declared war they will not lose national honour points. De jure annexation is only possible via treaties with the opposing player or NPC.
Spain:
Spain is more concerned with fixing it's domestic problems at the moment and is unlikely to join alliances or any entangling international treaties. It will continue to throw around it's not insignificant power in Europe, but is focused on protecting what it has. Think modern day China... However, the King is heavily reliant upon his ministers. Through intrigue, you can begin to influence the court of King Charles and ensure the King is more predisposed to your suggestions.
National Honour:
National Honour only influences your relationship with non-playable nations. Any players which are allied to you will not be penalised. National honour will be reset if your nation gains a new leader. Points can be gained through honourable actions, such as holding an international peace conference or defending an ally which has been attacked.
Royal Marriages and Children:
If you are unmarried, or have an immediate relation which is unmarried (i.e. a sibling, or your children) you can have them marry. Upon marriage there is a small chance of the relationship 'bearing fruit.' Following this, every couple of years there will be another (greater) chance of the relationship being blessed with pregnancy. Any characters that were married prior to game start will continue to have children as in history. The gender of a child is decided by coin toss.
Troop movements:
Troops can be moved fairly arbitrarily. You can move an army to another location in Europe (within reason) once per IRL day. It will take till the end of the year to move troops to a colony. However, if you have a series of contingent colonies you can invest to create a colonial government which can raise troops from the population. This number is capped at 5,000.
Occupation and Annexation:
If you force an enemy out of a particular region, or if you move into a region and the enemy aren't able to fight back for whatever reason, you will occupy that region as you are the only coercive authority remaining. If the occupation lasts for three years, and at the end of the three years the enemy don't have a presence in the region, you will be able to annex it. This annexation in only de facto, and if an enemy attacks this region outside of a declared war they will not lose national honour points. De jure annexation is only possible via treaties with the opposing player or NPC.