Post by Deleted on Jan 31, 2015 20:23:09 GMT
Eastern European/Russian Troops:
The following units are available to those of the Eastern European military culture. States with a Eastern European military culture are: Poland-Lithuania, Courland, Russia, Hungary, Crimean Khanate, Wallachia, Transylvania and Moldavia. Eastern European warfare puts emphasis on the power and flexibility of cavalry with support from somewhat mediocre infantry.
Infantry
Irregulars:
Cost: 2,000 ducats
Very similar to their Western European counterparts, these units are ideal for executing domestic initiatives. However, their widespread use to supplement the numbers of standing armies on campaign means that they tend to hold their own better than other militias.
Power rating: 3+2 Ambush Bonus
Abilities and attributes:
Can ambush
Domestic occupation bonus
Line infantry:
Cost: 5,000 ducats
The line infantryman is on the rise, advancements in personal firearms into the era of the flintlock, and developments in more effective bayonet models, have allowed the line infantryman to become the mainstay of the European army.
Power Rating: 5
Pike infantry:
Cost: 3,500 ducats
The pike man has reached the nadir of his utility by this period. Once they were the primary actor on the battlefield now they are vulnerable to artillery and concentrated musket fire. That said, they are cheap, quick to raise and devastating against any cavalryman idiotic enough to charge them head on…
Power Rating: 4+2 cavalry bonus -1 against concentrated musket and artillery fire
Engineers:
Cost: 8,000 ducats
The institutionalisation of engineers as formal regiments within armies is still yet to come. Still, the increasingly resiliant nature of fortifications requires the presence of specialists who know how to locate the weaknesses of such fortifications. As such, armies with the presence of engineers will be more efficient in besieging settlements, just don’t expect them to be a good shot with a musket…
Power rating: 1+10 in sieges
Abilities and attributes:
Siege efficiency bonus
Can sap
Military organisation bonus
Cavalry
Militia cavalry:
Cost: 5,000 ducats
These men will happily levy unfair taxes, crush dissent and otherwise supress the common man but don’t expect them to provide you with a credible fighting force when dealing with a professional army. Like, their irregular counterparts, these men are far more disposed to use on campaigns than their western counterparts.
Power Rating: 5
Domestic occupation bonus
Dragoons:
Cost: 7,500 ducats
The dragoon is essentially a mounted infantrymen, and as such he is the workhorse of the army. The dragoon ensures that the armies lines of advance a well defined and that supply lines are guarded. The presence of dragoons also allows the army to undertake scouting operations which could yield intelligence on enemy positions and has chance of detecting ambushes. They dismount to fight using their muskets and can hold their own against most infantry, however, they will find themselves endangered when facing real cavalry arms.
Power Rating: 7
Abilities and attributes:
Military organisation bonus
Can Ambush
Recon bonus, may spot enemy formations and ambushes
Hussar:
Cost: 10,000 ducats
The staple melee cavalry of Western European armies, these forces are well disposed towards breaking vulnerable infantry formations, flanking, fighting weaker cavalry and ensuring that an enemy retreat becomes a rout.
Power Rating: 9
Ulan Lancer:
Cost: 12,000 ducats
The use of Ulans in Western, particularly German armies, is yet to come. However, in the East, these forces are now being introduced on an increasing level. The lancer is a superior cavalryman and is more than a match for the Hussar.
Power rating: 10
Artillery
Field gun:
Cost: 15,000 ducats
These are the staple gun for European armies operating on the battlefield. They guns fire a solid shot into masses of enemy forces with brutal effects, making matters worse, when the enemy comes into closer range these cannons unleash canister shot, inflicting mass casualties on the enemies ranks. While these guns can be used in sieges, they are nowhere near as likely to produce a timely breach as a howitzer.
Power rating: 10-5 in sieges
Howitzer:
Cost: 20,000 ducats
These guns are designed for use in siege warfare. The presence of such weapons and in greater numbers will reduce the time it takes to breach a fortification, making an assault viable. However, these guns are not useful on the battlefield.
Power rating:5+5 in sieges
The following units are available to those of the Eastern European military culture. States with a Eastern European military culture are: Poland-Lithuania, Courland, Russia, Hungary, Crimean Khanate, Wallachia, Transylvania and Moldavia. Eastern European warfare puts emphasis on the power and flexibility of cavalry with support from somewhat mediocre infantry.
Infantry
Irregulars:
Cost: 2,000 ducats
Very similar to their Western European counterparts, these units are ideal for executing domestic initiatives. However, their widespread use to supplement the numbers of standing armies on campaign means that they tend to hold their own better than other militias.
Power rating: 3+2 Ambush Bonus
Abilities and attributes:
Can ambush
Domestic occupation bonus
Line infantry:
Cost: 5,000 ducats
The line infantryman is on the rise, advancements in personal firearms into the era of the flintlock, and developments in more effective bayonet models, have allowed the line infantryman to become the mainstay of the European army.
Power Rating: 5
Pike infantry:
Cost: 3,500 ducats
The pike man has reached the nadir of his utility by this period. Once they were the primary actor on the battlefield now they are vulnerable to artillery and concentrated musket fire. That said, they are cheap, quick to raise and devastating against any cavalryman idiotic enough to charge them head on…
Power Rating: 4+2 cavalry bonus -1 against concentrated musket and artillery fire
Engineers:
Cost: 8,000 ducats
The institutionalisation of engineers as formal regiments within armies is still yet to come. Still, the increasingly resiliant nature of fortifications requires the presence of specialists who know how to locate the weaknesses of such fortifications. As such, armies with the presence of engineers will be more efficient in besieging settlements, just don’t expect them to be a good shot with a musket…
Power rating: 1+10 in sieges
Abilities and attributes:
Siege efficiency bonus
Can sap
Military organisation bonus
Cavalry
Militia cavalry:
Cost: 5,000 ducats
These men will happily levy unfair taxes, crush dissent and otherwise supress the common man but don’t expect them to provide you with a credible fighting force when dealing with a professional army. Like, their irregular counterparts, these men are far more disposed to use on campaigns than their western counterparts.
Power Rating: 5
Domestic occupation bonus
Dragoons:
Cost: 7,500 ducats
The dragoon is essentially a mounted infantrymen, and as such he is the workhorse of the army. The dragoon ensures that the armies lines of advance a well defined and that supply lines are guarded. The presence of dragoons also allows the army to undertake scouting operations which could yield intelligence on enemy positions and has chance of detecting ambushes. They dismount to fight using their muskets and can hold their own against most infantry, however, they will find themselves endangered when facing real cavalry arms.
Power Rating: 7
Abilities and attributes:
Military organisation bonus
Can Ambush
Recon bonus, may spot enemy formations and ambushes
Hussar:
Cost: 10,000 ducats
The staple melee cavalry of Western European armies, these forces are well disposed towards breaking vulnerable infantry formations, flanking, fighting weaker cavalry and ensuring that an enemy retreat becomes a rout.
Power Rating: 9
Ulan Lancer:
Cost: 12,000 ducats
The use of Ulans in Western, particularly German armies, is yet to come. However, in the East, these forces are now being introduced on an increasing level. The lancer is a superior cavalryman and is more than a match for the Hussar.
Power rating: 10
Artillery
Field gun:
Cost: 15,000 ducats
These are the staple gun for European armies operating on the battlefield. They guns fire a solid shot into masses of enemy forces with brutal effects, making matters worse, when the enemy comes into closer range these cannons unleash canister shot, inflicting mass casualties on the enemies ranks. While these guns can be used in sieges, they are nowhere near as likely to produce a timely breach as a howitzer.
Power rating: 10-5 in sieges
Howitzer:
Cost: 20,000 ducats
These guns are designed for use in siege warfare. The presence of such weapons and in greater numbers will reduce the time it takes to breach a fortification, making an assault viable. However, these guns are not useful on the battlefield.
Power rating:5+5 in sieges