Post by The Viceroy (AdminM) on Jan 30, 2015 21:23:40 GMT
Colonial Gameplay
Your colonies will effectively govern themselves, though may request military or financial assistance on occasion. You can implement reforms to improve colonial governance or to increase income from your colonies. However, too much interference can have negative consequences.
Different 'continents' that can be colonised include: North America, South America, the Caribbean, Africa, India, and East Asia.
Colonial administrations: If you have a series of contingent colonies, you can establish a colonial administration. You will be notified when a group of colonies are ready to be upgraded. These colonies enjoy more autonomy from your government, create bonuses in income and can form their own armies. However, their taste of autonomy might leave them greedy for more. Examples include Portuguese Brazil, New England and French Canada.
If you feel prepared head over the 'Colonial Ventures' board under the 'General' category and start expanding! If you have any questions you feel aren't answered here, feel free to ask the admin.
You can colonise areas of the map that are not controlled by other European powers. To do so, you will need to invest wealth into the venture and possibly utilise your navy and military to aid in the colony's development. There are three different types of colonies.
Uninhabited land: To create a colony on uninhabited land is easy, you will simply need to invest money into the venture and wait. Uninhabited land is often so for a reason, and will usually generate limited income, though can be a good way to establish a colonial empire that spans over several continents.
Tribal land: Tribal land is a little more difficult, colonists could come across resistance to their colonial activities. You can facilitate this by sending a complimentary defense force, or by negotiating with the indigenous peoples and attempting to integrate them.
'Lesser' civilisations: Lesser civilisations will need to be bought or conquered in order to cement your control. Examples include the Indian countries, Qing (China) and Japan. They often have an organised military and will put up a lot of resistance to colonial influence.
In addition to this, you can also purchase or conquer colonial territories from another player. Political instability in your home country could lead to a reduced ability to control your colonies, leaving them open to colonisation from other powers.
Your colonies will effectively govern themselves, though may request military or financial assistance on occasion. You can implement reforms to improve colonial governance or to increase income from your colonies. However, too much interference can have negative consequences.
Different 'continents' that can be colonised include: North America, South America, the Caribbean, Africa, India, and East Asia.
Colonial administrations: If you have a series of contingent colonies, you can establish a colonial administration. You will be notified when a group of colonies are ready to be upgraded. These colonies enjoy more autonomy from your government, create bonuses in income and can form their own armies. However, their taste of autonomy might leave them greedy for more. Examples include Portuguese Brazil, New England and French Canada.
If you feel prepared head over the 'Colonial Ventures' board under the 'General' category and start expanding! If you have any questions you feel aren't answered here, feel free to ask the admin.
You can colonise areas of the map that are not controlled by other European powers. To do so, you will need to invest wealth into the venture and possibly utilise your navy and military to aid in the colony's development. There are three different types of colonies.
Uninhabited land: To create a colony on uninhabited land is easy, you will simply need to invest money into the venture and wait. Uninhabited land is often so for a reason, and will usually generate limited income, though can be a good way to establish a colonial empire that spans over several continents.
Tribal land: Tribal land is a little more difficult, colonists could come across resistance to their colonial activities. You can facilitate this by sending a complimentary defense force, or by negotiating with the indigenous peoples and attempting to integrate them.
'Lesser' civilisations: Lesser civilisations will need to be bought or conquered in order to cement your control. Examples include the Indian countries, Qing (China) and Japan. They often have an organised military and will put up a lot of resistance to colonial influence.
In addition to this, you can also purchase or conquer colonial territories from another player. Political instability in your home country could lead to a reduced ability to control your colonies, leaving them open to colonisation from other powers.